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Showing posts from September, 2023

Field Experience Reflection

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  Metro E Reflection The experience at Metro E was fantastic! My partner and I worked with 4th & 5th grade students. We had a few issues, but we were able to figure them out by ourselves. The first issue we had was that our drone did not want to connect to the device that we were using. The issue was that we were too close to each other, and the drones were connecting to other devices. My partner and I decided to have the children that were in our group use the drone simulator. The children really enjoyed the simulator because they were still able to fly the drone and put their own code in. After we completed our WeDo 2.0 lab we were able to get the drone to work. The battery needed to be changed and then it started to work again. The children got really excited to see the drone in action. The WeDo 2.0 lab went perfect. Ice Cube was functioning correctly and did exactly what he was supposed to do. The only issue we came across was that the table was not...

Drone Metro

  Materials Needed: Drone Number cards (1 to 6) open outdoor space (like a schoolyard or playground) Safety cones or markers/paper A tablet or smartphone with the drone control app Start Card Finish Card Activity Steps: Introduction (10 minutes): Gather the children in a circle and introduce the concept of the activity. Explain that they will learn about numbers from 1 to 6 while a drone flies over them. Discuss the safety rules, such as staying away from the drone and listening to instructions. Number Recognition Game (15 minutes): Show the children the number cards from 1 to 6. Have them practice recognizing and saying each number out loud as a group. You can make this interactive by asking them to take turns holding up the cards and identifying the numbers. Drone Demonstration (10 minutes): Provide a brief overview of the drone's features, emphasizing safety and how to use the drone control app. Demonstrate how the drone can fly up and down and move forward and backward. Setting...

WeDo2: Make A Sound Machine

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               Today Mia and I chose to do the "Make a Sound Machine". We have decided to name our machine after a very famous rapper "Ice Cube". Our sound machine makes quite a few different noises. We could not figure out how to create it exactly how the picture of the example looks. We were able to have it change colors as well as and even move.  ISTE: 5b) Empower Students to select personally meaningful computational projects.   5.1 b) Learn to recognize where and how computation can be used to enrich data or content to solve discipline-specific problems and be able to connect these opportunities to foundational CT practices and CS concepts.  5.5 c) Use a variety of instructional approaches to help students frame problems in ways that can be represented as computational steps or algorithms to be performed by a computer.   For more info: https://education.lego.com/en-us/lessons/maker-elementary/make-a-sou...